Everything Is Scaled

Damage isn't the only thing scaled during combos, however. Two more things are affected by the same scaling that damage is: Stun Damage and Super Meter gain. So the longer your combo goes on for, the less and less Stun you'll deal to the opponent and the less and less Super Meter you'll gain from the moves connecting on the opponent. Both of these follow the exact same formula as damage, with the 3rd hit reducing to 80% and each hit thereafter reducing by another 10%. 